Capcom's employee recommendations for video games

Are you looking for a video game? Here are the best tips from the insider industry

short time ago, in the heart of the Canadian city

Two years later, she is an associate designer in the design team

So much for the kike. Ariadna has no experience in game development. She's not a tech or encoder

Ariadne accepted the education and skills that she had and understood how to apply them to someone she loved

Video games are what

I know people who went to school specifically for the development of video games. And I know the people who studied

A good way to do that? Play games!

And I don't mean to be the primary gamer. I mean, play games and know what you like and what you don't like about them

Think about what you like the most. He's studying the environment? Expand each corner and cranny of a level? Do you understand your puzzles? Or are you more interested in finding a funny and unpleasant, unpleasant thing-how best to use the abilities and weapons that you use as your character? You preferred to dive into the story? Find out who these symbols are-where are their motives? What evidence can you find in the world around the events that have happened or have already happened?

Maybe you like the way the world comes to life in the cinema. Or maybe you picked up some of the cold visual effects that come with that inanimate

My background is in the movie. My experience is based on redirecting and writing scripts. Being an experienced salesman is the main thing that has enabled me to discover this new playground of storytelling and storytelling

This depends on the scope you want to apply and the type of company you want to apply. Are you going to work somewhere else by playing the AAA role? Is it a little indie company? Is that a cell phone? Do you have any games you've been working on in your own time? Do you ever ship a game for commercial purposes?

My experience was a little different. I came as a writer, so my portfolio included generous samples and work experience in the film industry. However, I still assumed that he would know that he should write for games, how different from movies or TV-both the style of the script and the production. I needed to know what programs were in use. And make an effort to teach yourself how to use them. Knowing which departments I was going to work with, and how our department was assigned to the organization as a whole, was the key

1. You definitely need to be comfortable working with others

It sounds, I know, but I can't stress how important it is. If you like to work on your little island, you'll hate your life from day one. Working in video games is like a movie on a permanent basis. Things happen in real time, and they all do their part at the same time. You must be kept informed of what each other department does to make sure that they are supported and/or supported by another department's efforts to move forward

2. Again, you have to play games!

The first thing they ask in an interview is what kind of games you've been playing lately, and they expect to hear at least two recent releases

3. The technique for the specific area you are accessing

A study of which programs the company uses. If you don't know them, you'll know them. There's a lot of courses or books

4. Be prepared to change

A lot. The budget, the power of the workload, the time constraints, the creative support points, or the change in the leader are big changes that occur in an instant. But you will also have to deal with everyday things, such as changing the level at which you encounter an enemy or requires a character to say additional information

If you are not flexible enough to roll up your sleeves and find a way to make it work with all the advantages, it will be very difficult for you to enjoy your work

This is about what I said earlier. You

This is your business to make sure that you are aware of what you are influencing, when you change things and who has the potential to change things that affect you. Don't get me wrong, you'll spend a lot of time sitting in a chair and looking at the screen, but if this chair is too warm and comfortable, you do something wrong

In my department, candidates represent samples (especially those related to the development and creation of this record in a software game). Smart candidates have adapted their samples to types of Games Capcom

I had a follow-up interview to meet my current producer, the lead writer and another designer. However, the more software-dependent roles, the more they need to go through interviews that confirm your technical skills. Which might indicate multiple polling sessions

When the recruiter can see personal projects relevant to your respective field. You may have created the original game from scratch, published your own comic book, created the script, created an application that is actually in the App Store. Show me your recruiter, who you study your instruments, trying to grow and do something

1. There are no formulas

There are as many ways to get into this industry as the people in it

The possibilities are there. But you must be open to those who did not expect. Make sure you have the skills you need to use the capabilities. And develop good relationships with mentors that can help you create both software and hard skills. It was a mentor who taught me how to write for video games and some of them. I had both huge and soft skills

As in the film, he can get stress associated with deadlines and spend long periods of time with the same people. Smile or coffee can sometimes change someone's day for the better. I always go for a healthy box of chocolates in my desk

3. Enjoy yourself

About working in video games? You are likely to find a large number of people with common interests. Starting with &D and watching bad movies during lunch, at Comic Con level for Halloween (yes, it becomes real at Capcom), you will find a lot of related spirits and you will have lots of fun

Industry is a small and slightly revolving door of people who come and walk between studios. People will cross paths all the time. You want to know who you like to work with. At the end of the day, it will make all the difference when you're thrown out of curvature

* Views expressed in respect of the author, and not necessarily for the "Student life" or their partners

Chris D' Alessandro

Chris D' Alessandro is a writer and strategy of content living in Toronto. He also has extra tattoos than he'd like to admit